![]() ![]() ![]() Wishing to be free of the Nightmare, she agrees.īut things are never that simple. Ravyn asks for her help finding the cards. Because the Nightmare can see the providence cards, even when they are hidden and Elspeth sees what the Nightmare sees. Legend says if a person can collect one of each type of card and unite a full deck then the mist will lift and the infections will start. There are twelve types of providence cards that were created by the original king of Blunder, the Shepherd King, back before the mist. The way that Ravyn plans on dispelling the mist is simple. The dangerous part is that he is also working against the king. In fact, he is working on a way to end the curse of the mist and infection once and for all. Luckily for Elspeth, Ravyn doesn’t think that the infected are inherently bad. Elspeth is thrust into social life in the main city and the Nightmare begins to awaken.Īs she’s put into dangerous situations the Nightmare lends his strength to her, which brings her to the attention of the new head of the Destriers, Ravyn Yew. She calls him the Nightmare and mostly he’s just a presence that crouches in her mind. ![]() The truth is that she has a presence in her head that she has never told anyone about. Helpfully, everyone thinks that she escaped the fever with no magical gift. So he sent her to her Aunt’s with the hope that she would avoid detection. Hiding a child who has caught the fever results in the entire family being sent into the mists to die.Įlspeth’s father was the head of the Destriers when she caught the fever but he couldn’t bring himself to turn her in. Parents of children who succumb to the fever are expected to turn them over to the Destriers, a special set of knights who deal with these children. In Blunder, when children catch the fever they gain magical powers. Why does she live with her Aunt and Uncle? Because when she was nine she caught ”the fever”. The girlĮlspeth is a quiet girl who is happy living with her Aunt, Uncle, and cousins in the woods around Blunder. The children must be turned over to the king and put to death. Fever magic also has a price but it is different for each person. If they survive they end up with magic powers that are different for each child. Anyone who gets lost in the mist is taken by the spirit. On the other hand, the Spirit of the Wood created the mist to punish Blunder. ![]() And no one knows the cost of the Twin Alders because as far as anyone knows, it has never been used. The Mirror reveals the hidden world of spirits and the Nightmare exposes one’s deepest fears. The Scythe cuts both ways and causes the user pain. The constant serenity of the Gate steals years from your life. Look for enemies too often with the Well and a trusted person will betray you. The Maiden’s beauty turns the heart to ice. Depend on the Eagle’s courage too often and become fearful. Look to the future too often and become powerless to change it. Try to get too much wealth with the Golden Egg and overwhelming greed consumes you. Finally, the Twin Alders allows users to speak to the Spirit of the Wood.īut magic always has a cost, so use the Black Horse for too long and become weak. The Iron Gate grants serenity no matter the situation. The Prophet grants glimpses of the future. The Black Horse turns the user into a master of combat. The cards allow anyone to wield their power. In the end, he bartered for twelve different types of Providence Cards. Each time he traded something of himself and received a type of card from the Spirit. A world of magic in One Dark Window by Rachel Gilligįive hundred years before our story begins, the first king of Blunder, the Shepherd King, bartered with the Spirit of the Wood for magic that he could control. One Dark Window is a quick read that I definitely recommend. Rachel Gillig’s tale of magic, deceit, and rebellion is at once fun and dangerous. Elspeth has a huge secret and it could save the whole kingdom if she’s brave enough to share it. Into this volatile political state comes Elspeth. Most people live in fear of the mist and the wild magic but some think that the fear is unwarranted and want to change how things work. There is sanctioned magic connected to providence cards that are allowed and “wild” magic that comes from the mist and is outlawed. Welcome to Blunder, a kingdom cut off from the rest of the world by a strange mist. ![]()
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